Senior Gameplay Programmer
Indexed description
Position Summary
As Senior Gameplay Programmer, you are a versatile engineer who thrives in a collaborative environment and deeply enjoys empowering designers. You’ll work closely with designers and the broader engineering team to fine-tune character, camera, and control systems and help us find the fun in our gameplay loops. Your work will have a direct impact on how our games feel, play, and evolve through iterative development. This is a hands-on, high-impact role on an ambitious team creating something special and exciting.
This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
This is an expression of interest role. We will reach out to you once an opportunity becomes available.
Key Responsibilities
- Collaborate deeply with design to implement, iterate, and polish core gameplay systems, especially around movement, feel, and player responsiveness.
- Take ownership of character, camera, and control systems implementation, ensuring a satisfying and immersive player experience.
- Build prototypes and iterate quickly to test and refine gameplay ideas.
- Identify opportunities to improve workflows and tools for designers and fellow programmers.
- Contribute to code quality, performance optimization, and best practices across the codebase.
- Perform other duties as assigned.
- 5+ years of experience in gameplay programming with at least one shipped title, bonus if you helped grow and maintain a live service game.
- Strong programming skills in C++, and Unreal Engine systems.
- Deep understanding of player-centric gameplay systems, especially character movement, camera behavior, and input controls.
- Collaborative mindset with the ability to interpret, enhance, and proactively expand design intent through code.
- A passion for tuning, iteration, gameplay, design, and crafting joyful player experiences.
- Significant experience in UE4 and/or UE5.
- Bonus: Previous experience at a startup or on early-phase projects.
- Bonus: An interest in film, cross-medium storytelling, or experimental gameplay.
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