Game Artist
Indexed description
We are HCLTech, one of the fastest-growing large technology companies in the world, with more than 225,000 professionals across 60 countries. Through our expertise in Digital, Engineering, Cloud, Infrastructure, and AI, we help leading organizations transform their businesses and create value through technology.
Our success is driven by our passionate people. We foster an environment where innovation, collaboration, and continuous learning empower individuals to grow and make a meaningful impact.
Create the worlds, creatures and content that millions of players explore.
The project
HCLTech is building a dedicated game development team for one of the world's leading games publishers. The work centers on a globally recognized sandbox game.
The role
As a Game Artist, you create art that serves gameplay and fits the game's established visual style. You work alongside the client's game designers, engineers, producers and artists on world-building, gameplay content, characters, environments, visual effects and downloadable content. Your work reaches millions of players through regular content updates.
What you will do
- Create high-quality 2D and 3D art assets for gameplay content.
- Design and build environments, structures, biomes, props and gameplay assets.
- Produce concept art, mood boards and visual explorations.
- Create textures, materials, icons and visual effects in the game's established visual language.
- Partner with game designers so that gameplay mechanics read clearly through strong visual storytelling.
- Work with engineers and technical artists so that assets are implemented efficiently.
- Iterate on content based on playtest results, player feedback and product goals.
- Contribute to in-game store content, downloadable content and seasonal releases.
- Maintain asset libraries and follow established art pipelines and quality standards.
- Take part in creative reviews and give constructive feedback to peers.
What you bring
- 3+ years of professional experience creating art for games or interactive media.
- A portfolio that shows environment art, character design, texture creation, visual storytelling and concept art.
- Experience with tools such as Adobe Photoshop, Illustrator, Blender, Maya, Substance Painter and Blockbench.
- Understanding of game art production pipelines.
- Strong collaboration and communication skills.
- A passion for sandbox games and player-created experiences.
Nice to have
- Experience creating content for in-game stores or user-generated content platforms.
- Knowledge of asset workflows for voxel, low-poly or pixel-art games.
- Pixel-art skills (for example in Aseprite) and a feel for legibility at small resolutions.
- Experience with game engines such as Unity or Unreal Engine.
- Understanding of procedural world-building.
- Familiarity with technical art, shaders and optimization techniques.
- Experience with procedural or tool-assisted texture workflows.
- Experience supporting live-service game content.
- Animation, VFX or UI/UX design experience.
- Knowledge of accessibility in game UI and visual design.
- Bachelor's degree in game art, Animation, Digital Media, Fine Arts or a related discipline.
Key competencies
Creativity and innovation, visual storytelling, attention to detail, player-centered design, collaboration, adaptability, problem solving, artistic judgment.
How to apply
Apply with your CV and a link to your portfolio (ArtStation, Behance, a personal site or a shared folder). For this role your portfolio says more about you than your CV. It helps us most when you:
- put your 5 to 10 strongest pieces first, and mark your own part in team projects;
- include stylized work, especially low-poly, voxel or pixel art, if you have it;
- show the process behind at least one piece: concept, iterations, final asset in engine;
- list shipped titles or released content, with the platform and your role.
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