Senior Engine Programmer, Generalist
Indexed description
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community.
Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies.
In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
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What You Will Do
- Architect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.
- Profile, debug, and optimize GPU and rendering workloads.
- Design and implement runtime engine features to support open-world projects.
- Produce clear technical documentation, design notes, and implementation standards.
- Minimum 8 years professional programming experience
- Excellent C++ skills
- Familiarity with an existing game engine, good understanding with engine artichture design concept.
- Strong multi-threaded programming techniques.
- Experience with multiple rendering subsystems.
- Deep understanding of modern rendering architecture
- Multi-threaded renderers
- Render graphs
- GPU resource management
- GPU scheduling and job systems
- Familiarity with GPU profiling tools
- Unreal engine and vulkan development experience is a plus.
- 100% employer-paid healthcare premiums for you and your dependents
- Generous paid time off
- 401K / RRSP plan
- Employer-paid life and disability insurance
- Team-building activities throughout the year
- Flexible working hours
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