# 3D Generalist / Technical Artist
## Description
As a Technical Artist with strong 3D Generalist skills, you will play a key role in bridging art and technology, helping build high-quality optimized 3D content for immersive XR/VR experiences. You will work across multiple stages of the 3D production pipeline, combining hands-on 3D content creation — modeling, texturing, and asset preparation — with technical implementation inside Unity, shader development, and optimization.
## Responsibilities
- Model, texture, and optimize high-quality 3D assets including characters, props, and environments, ensuring visual quality while maintaining performance constraints for mobile VR platforms.
- Build and maintain character pipelines including character setup, rigging, skinning, and preparing assets for animation and in-engine implementation.
- Create character rigs, support facial rigs where needed, and work with animation assets to ensure smooth character movement and proper in-engine behavior.
- Import, set up, and integrate 3D assets into Unity while maintaining efficient workflows between DCC tools and engine implementation.
- Create and optimize custom shaders and materials inside Unity, with a strong focus on performance optimization for mobile VR devices.
- Optimize assets, materials, shaders, textures, and scenes to meet performance requirements for mobile VR platforms and standalone headsets.
- Identify and solve technical challenges related to asset pipelines, rendering, shader behavior, animation systems, and runtime performance.
- Help improve internal workflows and develop efficient pipelines between art production and technical implementation.
- Work closely with developers, artists, and production teams to deliver immersive real-time experiences.
## Requirements
- Proven experience as a Technical Artist, 3D Generalist, 3D Technical Artist, or similar role
- Strong proficiency with 3D software such as Blender, Maya, or similar DCC tools, including modeling, texturing, and UV workflows
- Experience in character creation workflows including rigging, skinning, and animation setup
- Strong understanding of real-time rendering pipelines
- Hands-on experience working with Unity engine
- Experience creating and optimizing shaders in Unity (Shader Graph and/or custom shader development)
- Strong understanding of optimization techniques for mobile and VR applications
- Experience integrating and troubleshooting 3D assets inside game engines
- Understanding of materials, lighting, rendering, and asset optimization workflows
- Strong problem-solving skills and technical mindset
- Ability to collaborate effectively with both engineering and art teams
- Portfolio demonstrating both technical and artistic work, including 3D modeling and texturing examples
**Nice to Have:**
- Knowledge of animation systems
- Experience with VFX and particle systems
- Experience working on immersive applications, XR, AR/VR, or real-time interactive projects
## What We Offer
- 24 working days paid vacation, 7 days sick leave, and public holidays.
- Flexible working hours of remote work.
- Open-minded and outside-the-box ideas embodied in life.
- Award-winning and diverse team to grow together.
- Opportunity to work with cutting-edge XR technologies.
- Minimum bureaucracy and a collaborative and supportive working environment.
Apply directly on RemoteJobs.org: https://remotejobs.org/remote-jobs/3d-generalist-technical-artist-lucid-reality-labs