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Morgan McKinley Linkedin · Posted 20d ago

Senior Graphic Engineer

Ireland

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Indexed description

Morgan McKinley is thrilled to be partnering with Huawei to hire for a Senior Graphics Engineer in their R&D Centre in Dublin.


Please note that this is initially a 12 months contract with an annual review of extension and is based onsite in their Dublin office.


Huawei is seeking an experienced Graphics Engineer to take a hands-on role in the implementation and optimization of their WebGPU initiative.


In this position, you will contribute significantly to the technical direction of WebGPU and its integration into performance-critical projects, especially in the mini-games use cases. Your work will be central to improving performance and demonstrating the potential of WebGPU across a variety of platforms.


This role offers opportunities for long-term research and development projects, and you’ll be encouraged to propose new ideas and introduce innovative solutions. You will have a direct impact on shaping the future of our projects and advancing our WebGPU technology.


This senior-level position provides a unique blend of technical expertise, collaboration, and autonomy within a dynamic and forward-thinking team.


Key Responsibilities

  • Implement and optimize WebGPU technology for performance-critical use cases, with a primary focus on mini-games currently.
  • Propose research projects, propose solutions to problems, develop solution to solve those problems and ensure that these projects are delivered on time.
  • Develop and deliver proof of concept software deliverables for R&D projects.
  • Continuously push the boundaries of graphics technology, exploring new ideas and introducing innovative solutions to enhance WebGPU performance and capabilities.
  • Conduct performance analysis and implement optimizations for real-time rendering and graphics pipelines.
  • Stay up to date with the latest developments in WebGPU, Vulkan, and real-time rendering technologies and with the publications on major conference venues and journals.
  • Availability to travel for technical and scientific conferences, technical exhibitions, meetings with clients and/or other internal teams.


Requirements

  • BSc in computer graphics, computer science.
  • Excellent C++ coding skills with 3+ years of experience in Game Development/Real-Time rendering.
  • Knowledge and former experience of work with Vulkan
  • Knowledge and former experience in Game Engine development (Unity experience is highly preferred).
  • Excellent programming skills and knowledge of relevant programming languages for R&D (C++, C#, Javascript, GLSL, WGSL).
  • Ability to translate technical specifications into working code and solve complex problems with consideration of the end-user requirements.
  • Excellent written and spoken communication skills.


Desired Experience:

  • MSc in computer graphics, computer science or significant relevant industry experience.
  • Experience with WebGPU is highly desirable.
  • Experience with 3D game development on desktop and mobile/web platforms.
  • Winner of awards or top competitions on computer graphics, computer science, programming.
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