Senior Graphic Engineer
Indexed description
Morgan McKinley is thrilled to be partnering with Huawei to hire for a Senior Graphics Engineer in their R&D Centre in Dublin.
Please note that this is initially a 12 months contract with an annual review of extension and is based onsite in their Dublin office.
Huawei is seeking an experienced Graphics Engineer to take a hands-on role in the implementation and optimization of their WebGPU initiative.
In this position, you will contribute significantly to the technical direction of WebGPU and its integration into performance-critical projects, especially in the mini-games use cases. Your work will be central to improving performance and demonstrating the potential of WebGPU across a variety of platforms.
This role offers opportunities for long-term research and development projects, and you’ll be encouraged to propose new ideas and introduce innovative solutions. You will have a direct impact on shaping the future of our projects and advancing our WebGPU technology.
This senior-level position provides a unique blend of technical expertise, collaboration, and autonomy within a dynamic and forward-thinking team.
Key Responsibilities
- Implement and optimize WebGPU technology for performance-critical use cases, with a primary focus on mini-games currently.
- Propose research projects, propose solutions to problems, develop solution to solve those problems and ensure that these projects are delivered on time.
- Develop and deliver proof of concept software deliverables for R&D projects.
- Continuously push the boundaries of graphics technology, exploring new ideas and introducing innovative solutions to enhance WebGPU performance and capabilities.
- Conduct performance analysis and implement optimizations for real-time rendering and graphics pipelines.
- Stay up to date with the latest developments in WebGPU, Vulkan, and real-time rendering technologies and with the publications on major conference venues and journals.
- Availability to travel for technical and scientific conferences, technical exhibitions, meetings with clients and/or other internal teams.
Requirements
- BSc in computer graphics, computer science.
- Excellent C++ coding skills with 3+ years of experience in Game Development/Real-Time rendering.
- Knowledge and former experience of work with Vulkan
- Knowledge and former experience in Game Engine development (Unity experience is highly preferred).
- Excellent programming skills and knowledge of relevant programming languages for R&D (C++, C#, Javascript, GLSL, WGSL).
- Ability to translate technical specifications into working code and solve complex problems with consideration of the end-user requirements.
- Excellent written and spoken communication skills.
Desired Experience:
- MSc in computer graphics, computer science or significant relevant industry experience.
- Experience with WebGPU is highly desirable.
- Experience with 3D game development on desktop and mobile/web platforms.
- Winner of awards or top competitions on computer graphics, computer science, programming.
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