Senior Software Engineer - Rendering
Indexed description
The role
This role sits within the Product team and reports directly to the CTO, Michael Shaw. You’ll work directly with all members of the Product team, the CPO and CEO as well as members of the Product Care department.
What you'll do
- Work on our next generation virtual texturing based rendering and painting engine.
- Solve complex and unique technical problems in a realtime and memory constrained environment.
- Develop next generation software that pushes the hardware to its limits.
- Work with our product designers, product owner and engineers to deliver industry-leading graphics experiences and functionality.
- Firm understanding of systems programming in C/C++.
- Experience with CPU/GPU optimization and debugging.
- Experience with a modern graphics API (Metal/Vulkan/DirectX 11).
- Deep understanding of modern rendering pipelines and hardware in a realtime domain.
- Competence in linear algebra and trigonometry.
- Experience writing vertex/fragment and compute shaders.
- Excellent verbal and written communication skills.
- A deep understanding of linear algebra.
- Experience in other systems programming languages such as Rust/Zig/Odin.
- Experience working with mobile Tile-Based Deferred Rendering GPUs.
- Complete the Procreate onboarding process and get to know your colleagues.
- Build an understanding of our products, development practices, processes and frameworks.
- Provide support to our graphic engines.
- Prepare and support the execution of core graphics features.
- Establish relationships with inter-departmental key stakeholders.
- Become an integral and contributing part of our rendering team.
- Ship product.
We’d love to hear about how you see yourself contributing to Procreate in this role. Please note, we're looking for full-time and on-site employees for our Hobart or Sydney office. Apply now to be considered for the role!
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