Game Developer
Indexed description
Game Developer (Unity)
Zinky Games
Location: Istanbul, [Kartal/Momentum Plaza] — on-site
Team: core team of 8
Focus: mobile puzzle games (iOS & Android)
Experience: 3+ years
About us
We build mobile puzzle games with a team of 8 at Zinky Games. Trying new mechanics is the centre of what we do: from idea to playable build in 1–2 weeks on average, and we're not precious about killing prototypes that don't work.
Your first 3 months
• You take over one system in our current game end to end
• At least two prototypes ship as playable builds from your hands
• You set up analytics and an A/B test for your own feature — and read the result yourself
What you'll do
• Own game mechanics and meta systems (level map, economy, events, reward loops) from design through live
• Turn new ideas into playable prototypes within 1–2 weeks — and kill the ones that don't work
• Contribute to live-ops: remote config, A/B test setup, event scheduling
• Profile and optimize.
• Instrument analytics properly and iterate on features based on retention and funnel data
• Build editor tooling that makes the rest of the team faster (level editor, batch operations, test scenes)
What we're looking for
• 3+ years of production Unity experience with at least one shipped mobile title
• Strong C# and OOP. We don't need you to recite SOLID — we need you to know when to bend it on purpose
• Practical use of design patterns: state machine, observer, object pool, DI/service locator
• Comfortable working in a team with Git (branching, PRs, reviews)
• You play casual/puzzle games and have opinions on why a given game works
Apply: [email protected] — alongside your CV, a build, GitHub link or sho
Create a free Caio profile to unlock more results and save your role and location preferences.
Unlock free search