3D Environment Artist
Indexed description
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
We are hiring a 3D Environment Artist on a freelance/contract basis. You will create stunning and immersive game worlds. We're looking for a strong artistic eye, proficiency in 3D modeling, texturing, and lighting, and experience with industry-standard software such as Maya, Blender, or 3ds Max.
This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.
Job Skills
3D Environment Artist will possess the following competencies:
Production Ready
- 3dsMax/Maya/Blender
- Substance Painter
- PBR workflow Photoshop
- Game asset pipeline (highpoly, game ready lowpoly, texturing, baking)
- Unreal Engine Shader/Material/Asset Set-up
- Unreal Engine Rendering (Lighting, Rendering)
Additional Skills
Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:
- Hard-surface modelling
- Set-dressing / level assembly
- Lighting
- VFX
- Shader creation
- Substance Designer texture creation
- Organic sculpting
- adaptation to clients proprietary engine & workflow
- Zbrush
- UE Blueprints/Scripting
Deliverables Expectations
Freelancers/Contractors will be measured according to the metric below:
- On-time delivery of project deliverables
- Outcomes delivered as per project specifications, consistently
- Time spent on an outcome is within project or budgeted mandays
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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Originally posted on Himalayas
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