Tools Engineer - User Interface (Retro Studios)
Indexed description
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description Of Duties
- Develop, maintain, and support Windows PC applications and libraries used for game content creation
- Design and build new tools and improve existing ones to streamline workflows and eliminate bottlenecks
- Collaborate with tool users and engineers to gather requirements, identify issues, and deliver effective solutions
- Proactively engage with implementers to surface, document, and address pain points
- Drive full lifecycle of tools: implementation, documentation, maintenance, and continuous improvement
- Quickly learn and navigate unfamiliar codebases with minimal documentation
- Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution
- Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving
- Estimate work and contribute to team iteration planning
- Continuously expand technical knowledge by working across new areas of the toolset
- Contribute as a member of the broader engineering team to meet project and studio commitments
- This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
- Proficiency building Windows desktop applications with C# / WPF
- Strong understanding of MVVM patterns
- Ability to design intuitive, user-friendly GUIs
- 2 - 6 years’ experience in game development or related industry preferred.
- Understanding of UI/UX principles
- Knowledge of internal WPF implementation details
- Experience creating new, reusable UI controls
- Previous GameDev experience
- Familiarity with build pipelines
- Familiarity with workflows needs of different departments.
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