Expression of Interest - Sr. Software Engineer, USD Authoring
Indexed description
We are looking for an engineer to join our Production Technology team, targeting software development in multiple domains, from core libraries to user interfaces. In this role, you will be a part of a team of cross-site developers who partner closely with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be leading efforts related to designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.
Projects Include
- Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures
- Building new APIs to allow for artist-facing and data management tools to more readily access shot content
- Supporting our productions by identifying and solving technical obstacles encountered by our artists
- Extending and improving the core libraries used for end-user tool creation
- Contributing to major studio initiatives aimed at restructuring our assets and improving artist productivity and show velocity
- Creating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content
- Adopting new external DCC’s and integrating them into our pipeline
- Writing new tools and plugins into 3rd party apps for rough to fine story development
- Devising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making process
- Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.
- Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
- Develop on top of a highly performant, extendable in-house application framework.
- Develop new artist-centric interaction models using the latest hardware and technologies.
- Strong experience with C++ (including x11/x14) or equivalent experience
- Strong experience with Python or equivalent experience
- Strong experience with Qt (for desktop development) or equivalent experience
- Experience with USD (Universal Scene Description)
- Experience with developing threaded libraries and applications using TBB
- At least 5 years experience designing and developing interactive tools
- Good sense of user interface/software design
- Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to prioritize competing demands based on business value.
- Effective listener: able to engage with engineers and artists to understand their requirements and infer practical solutions.
- BS in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience
- Strong experience writing testable code
- Experience working with a Product Design/UX Engineering team
- Experience in the computer animation process (eg. games/films/visual effects)
- Master’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience
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