Generalist Engineer
Indexed description
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling—and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary
As a Generalist Engineer on the Interactive team, you will contribute across multiple engineering disciplines to help build ambitious, innovative game experiences at AGBO. You are adaptable, technically well-rounded, and thrive in a dynamic environment where the scope of your work can shift based on the needs of the project. From gameplay systems to tooling to performance work, you bring a flexible skill set and a collaborative attitude to whatever challenge is in front of you.
Key Responsibilities
- Contribute to a wide range of engineering tasks across gameplay, systems, UI, tools, and/or performance as project needs dictate.
- Work closely with designers, artists, and other engineers to implement features and iterate quickly.
- Write clean, maintainable, and well-documented code within an Unreal Engine codebase.
- Identify and resolve bugs, performance bottlenecks, and technical debt across the project.
- Participate actively in planning, code reviews, and technical discussions.
- Adapt to evolving priorities and bring a solutions-oriented mindset to new challenges.
- Perform other duties as assigned.
- 3-6 years of experience in game development engineering across one or more disciplines.
- Solid programming skills in C++, with practical experience in Unreal Engine (UE4 and/or UE5).
- Experience contributing to multiple areas of a game project (e.g., gameplay, UI, tools, systems, or performance).
- Comfort working in an iterative, team-oriented development environment.
- Strong problem-solving skills and an eagerness to learn new systems and technologies.
- Clear communication skills and a collaborative working style.
- Bonus: Shipped at least one commercial title.
- Bonus: Experience with live service or early-stage game development.
- This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
- Candidates must be legally authorized to work in the U.S.
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