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Devoted Studios Himalayas · Posted today

Live Ops Manager

Contractor Remote

Live Operations Production Computer Games Technical Production
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Indexed description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

The Live Ops Manager bridges the space between technology and player experience. They are the person who ensures server reliability during a world-scale in-game event, who coordinates the cross-functional response when something breaks, who governs the cadence of in-game content rollouts, and who reads player data to understand whether the live experience is working or quietly eroding.

This is not a community manager who also handles incidents. It is not an SRE lead who occasionally talks to designers. It is the operational centre of gravity for live service delivery — leading engineers, producers, data analysts, and QA through the full cycle of a living, breathing game.

Key Responsibilities:

  • Coordinates SRE, engineering, and production during live outages and degraded service events. Runs post-mortems. Drives structural improvements so the same incident does not recur.
  • Plans, coordinates, and launches in-game events end-to-end. Owns the event readiness checklist — content, infrastructure scaling, QA sign-off, comms. Is accountable if an event ships broken or at the wrong time.
  • Governs the curation, scheduling, and rollout of live in-game content — item shops, seasonal offers, rotating content. Owns the content calendar and coordinates across product, design, and monetisation.
  • Reads live telemetry to understand player behaviour, retention signals, economy health, and event performance. Surfaces insights that inform content decisions and monetisation tuning. Works alongside data analysts — does not replace them.
  • Holds the connective tissue across SRE, QA, community management, and product. Ensures new features integrate into the live environment without surprises. Runs the operational readiness gate before major launches.
  • Maintains runbooks, incident playbooks, content rollout SOPs, and post-mortem documentation. The live operations function does not depend on any one person's institutional memory.

Requirements

  • 5+ years of experience in live operations, site reliability, or technical game production — with at least 2 years in a role where they were responsible for live service uptime on a multiplayer title
  • Proven incident command experience: has run a live incident bridge, not just participated in one. Has written and acted on post-mortems.
  • Experience coordinating cross-functional teams: SRE/engineering, QA, community, and product in the same operational context
  • Hands-on with live monitoring tools: Datadog, PagerDuty, Grafana, Splunk, or equivalent. Can read a dashboard and ask the right question.
  • Content operations experience on a live game: has owned or co-owned a content calendar, item shop curation, or in-game event rollout for a major multiplayer title
  • Data literacy: comfortable reading player telemetry, retention metrics, and economy KPIs — and translating them into operational decisions. Not a data scientist, but not data-avoidant.
  • Strong async communication: produces clear, concise written updates for both technical (SRE) and non-technical (community, product) audiences
  • Remote-first discipline: has led live ops in a distributed environment across timezones

Preferred

  • Experience at a major F2P or live-service title with 1M+ concurrent players during a major event
  • Familiarity with Unreal Engine infrastructure and game build pipelines — does not need to be an engineer, but understands the moving parts
  • Knowledge of in-game economy health indicators: currency inflation, sink/source imbalance, retention drop patterns
  • Previous experience coordinating an item shop or seasonal content schedule with real commercial impact

Benefits

We offer:

  • Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development
  • Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
  • А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.

Originally posted on Himalayas

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