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Devoted Studios Himalayas · Posted yesterday

Lead Engineer

Canada Full time Remote

Lead Engineer Game Engineering Technical Leadership Unreal Engine Development
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Indexed description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are seeking a Lead Engineer who will be the engineering player-coach on a live client engagement: still hands-on in C++ and Unreal, but setting the approach, mentoring the engineers on the project, and partnering directly with the client and producer when technical decisions need a clear voice.

Key Responsibilities:

Hands-On Engineering (~35%)

• Write, review, and own C++ code on the engagement — Lead Engineer is not a title that means you stop coding

• Build and maintain core gameplay, engine, or systems components as required by the engagement

• Unblock engineers on the team when they are stuck — architecture calls, engine deep-dives, debugging

• Performance profiling and optimization across target platforms (console, PC, or mobile as required)

Team Leadership (~20%)

• Lead and mentor engineers on the project team — grow their craft, review their work, catch drift early

• Run engineering rituals: sprint planning, technical reviews, code reviews

• Escalate resourcing or capability gaps to production before they affect delivery

• Provide honest engineering assessments to support hiring and team growth

Client & Production Partnership (~15%)

• Be the technical voice in client conversations — represent engineering with clarity, not jargon

• Partner with the Senior Game Producer to keep technical scope in sync with the schedule

• Surface trade-off decisions early: 'here is the risk, here are the options, here is my recommendation'

• Maintain the client's confidence that Devoted's engineering bar is where it needs to be

Requirements

• 7+ years of software engineering experience with at least 4 years in AAA or mid-tier game development

• 2+ years as a Lead Engineer, Principal Engineer, or equivalent — with real ownership of technical direction, not just senior IC with a bigger title

• At least 2 shipped commercial titles as a lead or senior contributor — on PC, console, or both

• Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint proficiency; engine subsystem familiarity (rendering, physics, gameplay framework, GAS a strong plus)

• Strong C++ fundamentals — systems design, memory management, performance reasoning

• Experience leading small engineering teams and growing engineers' craft

• Comfort in client-facing environments — can hold a technical conversation with a client engineering lead without translation

• Remote-first discipline: async communication, documentation habits, strong written English

Preferred

• Experience in a co-development or external development studio environment

• Multi-platform development experience: console certification, platform compliance (PlayStation, Xbox, Nintendo)

• Online multiplayer systems, dedicated server architecture, or live-service game experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada

Originally posted on Himalayas

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