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genesis Ashby · Posted 27d ago

Member of Technical Staff, Rendering (Bay Area, Remote)

Bay Fulltime

Engineering & Research FullTime Ashby
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Indexed description

What You'll Do Develop a high-throughput rendering pipeline for training robotics foundation models Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models Build an efficient platform for large-scale robotics training and evaluation Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training Collaborate with a team of driven individuals committed to building general-purpose Physical AI What You’ll Bring Passion for your craft and demonstrated excellence in rendering and graphics engineering Exceptional ownership and initiative—finding and solving problems independently Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years) A deep and holistic understanding of rendering pipelines Production-level expertise in C++ and CUDA Bonus: Experience in physics simulation

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