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Kirin Himalayas · Posted 4d ago

Freelance CG Artist - Product Rendering & Video

, , , USD Contractor Remote

Entry-level 3D-Rendering-Specialist, Freelance-Digital-Artist, Freelance-Animator, Freelance-Video-Creator Himalayas
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Indexed description

We are a startup building AI agents and consumer devices. Users prompt agents to take actions across their tools, and use our custom devices to capture intent on the go. We are a small team based in Shenzhen and New York and our founder previously started a unicorn company in Silicon Valley.

We are looking for a few freelance CG artists to help create high-quality product images and videos for our smart ring. You will work from product references, CAD/STP files, CMF direction, and factory samples to produce polished renders, short videos, turntables, and motion assets for website, ads, social, investor materials, and product decision-making.

This is a freelance role. We care most about taste, speed, realism, motion sense, and the ability to turn loose direction into strong visual output without heavy hand-holding.

Responsibilities

  • Create photorealistic renders of a small consumer hardware product, primarily a smart ring.

  • Produce product images and videos for website, ads, social, pitch decks, and internal design reviews.

  • Create short product videos, turntables, motion tests, launch visuals, and social/ad clips.

  • Animate camera moves, product reveals, material transitions, LED states, charging moments, and simple interaction concepts.

  • Build realistic material studies across ceramic, metal, resin, glass, plastic, LED, and charging/contact details.

  • Create multiple CMF and finish explorations quickly from loose references.

  • Work with CAD/STP files, product photos, factory drawings, and reference images.

  • Set up clean lighting, camera angles, surfaces, and compositions that make a small wearable product feel premium.

  • Deliver organized source files and export-ready still/video assets in clean, reusable formats.

  • Iterate quickly based on feedback from product, marketing, and hardware teams.

Requirements

  • Strong portfolio of product rendering work, ideally consumer electronics, wearables, jewelry, watches, rings, or small hardware.

  • Strong portfolio of product video, animation, motion graphics, or short 3D product ads.

  • Excellent sense of lighting, materials, composition, scale, and product detail.

  • Experience with Blender, Cinema 4D, KeyShot, Redshift, Octane, V-Ray, After Effects, Premiere, DaVinci Resolve, or similar rendering/video tools.

  • Comfortable working from imperfect inputs: CAD files, rough product references, factory samples, and written direction.

  • Able to move quickly and produce polished outputs without a large creative team around you.

  • Strong file organization and ability to deliver final images, final videos, and editable project files.

  • Good written communication and responsiveness.

Helpful but not required

  • Experience rendering jewelry, ceramic, titanium, PVD finishes, transparent/translucent materials, or compact electronics.

  • Ability to combine 3D renders with AI video/image tools where useful.

  • Familiarity with DFM, CMF, industrial design, or factory communication.

  • Experience using AI image/video tools as part of a rendering or concept workflow.

  • Ability to lightly retouch or composite final outputs in Photoshop.

What we care about

  • Can you make a tiny object look expensive, real, desirable, and dynamic?

  • Can you create several visual directions fast, not just one perfect render slowly?

  • Can you create motion that explains the product without making it feel like a generic tech ad?

  • Can you understand product constraints without needing every detail specified?

  • Can your work help us make product and marketing decisions, not just look nice?

Application questions

  • Portfolio: link to your best product rendering and product video work.

  • Tools: what software/render engines/video tools do you use?

  • Hardware experience: have you rendered jewelry, wearables, consumer electronics, or small physical products before?

  • Workflow: if we give you a STEP file, product references, and CMF notes, what is your usual process from intake to final stills and video?

  • Motion: what types of product videos can you make well: turntables, short ads, product reveals, material studies, UI/device interaction, or something else?

  • Speed: how quickly can you usually turn around a first pass for 3-5 product render or video directions?

  • Availability: how many freelance hours per week can you take on?

Originally posted on Himalayas

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