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Crossing Hurdles Linkedin · Posted 1mo ago

Graphics Programmer (DirectX / Vulkan / OpenGL) | $80/hr Remote

United Kingdom

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Indexed description

Position: Game Tools & Modding Engineer

Type: Contract

Compensation: $20 - $80/hour

Location: Remote

Commitment: 10-40 hrs/week


Role Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines
  • Develop tools and modding related to games to enhance user experience
  • Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
  • Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
  • Build and extend tools, pipelines, and engine systems to support ongoing development efforts
  • Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences


Requirements

  • Have strong relevant experience in game development or real-time graphics programming, ideally between 3 to
  • Demonstrate strong proficiency in C++ programming language
  • Have hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL
  • Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
  • Have experience with Unreal Engine or similar game engines and familiarity with performance optimization techniques


Application Process

  • Easy Apply on LinkedIn
  • Check email for next steps
  • Participate in resume evaluation & interview stage
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