Graphics Engineer - 3D
Indexed description
About The Job
- Inspire and mentor developers and bring vast knowledge to the group.
- Independently lead the development of rendering systems and areas of R&D.
- Mentor younger team member and provide professional guidance and expertise.
- Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
- In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
- Lead close work with internal R&D divisions.
Job requirements
About The Ideal Candidate
- Solid programming skills in C/C++ over 2 years.
- Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.
- Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
- Experience with existing game engines such as UE, Unity or others.
- Excellent communication and documentation skills.
- Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
- Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
- Good knowledge of various topics in the CG field such as:
- PBR / BRDF
- Real-time ray tracing or global illumination
- Rendering pipelines
- Direct lighting and shading
- Water & Simulation
- Hair technology
- Run time Cloud Rendering
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